This was an e-mail exchange between the GM and the player controlling Kira that occurred between game sessions 7 and 8.
You awaken on your back in dim light. Judging by the fragrance, you lay upon a bed of soft leaves or grasses. The air is a little stuffy, yet refreshingly cool compared to the heat of the sun or the beam of light that struck you down.
You are in a small room. The walls are close, the ceiling low, and you would surely stoop if you were standing. A rectangle of light outlines a door. Shadows occasionally move across the door, accompanied by the sounds of padding feet.
Your mental processes are sluggish. There is something you should remember but the thought eludes you.
Time passes, perhaps a long time, though the outside illumination barely changes. Measuring time requires too much concentration. It is better to ignore time altogether and float in a moment of eternity. You float because your body seems so far away, a distant mass of aches walled off from your perceptions. You fall back into dreamless sleep.
Visions of Quori play the same ages old drama that you have seen a thousand times. Now it focuses on an early part of Nezara’s life, and you realize that you have come to cherish the meditation on your Quori ancestry. As the visions fade the world is lit in the most brilliant hues, but this is short lived as the light condenses into a speck floating on a black ocean.
A spark of wisdom immersed in an empty sea is the last thing you recall as your mind returns to your body, and you feel the pain of life once again.
Then the door is pushed aside. A small man stands framed by the opening. He hisses and steps into the hut, the door slides back into place. You realize he is not a man at all, but a lizardfolk about the size of Jenna. A nose ring hangs from his snout and silver bracelets clack upon his wrists.
“The great god Semuanya sent you,” he says in Draconic, “to deliver us from the heretics. His will has been done and we protect you as he commanded.”
Your memory snaps back into place. You had friends, traveling companions. Where, by the Great Light, are they? And where are you?
The lizard man gestures. “Come,” he says, “you must walk to make sure nothing is broken. The great god must see that we have cared well for you. And you must eat.”
These words cause your stomach to rumble, and you realize that you are very hungry. You crawl through the low doorway before rising to your feet. The bright sun almost hurts. You close your eyes for a few seconds, opening them in stages as you grow accustomed to the light.
You follow the lizardfolk. You want to learn what happened to you while unconscious. You also want to know more about Semuanya. What do you mean to…him?
The hut is part of a lizardfolk village on the bank of a fast-flowing river, perhaps the river you crossed before the battle. Other huts crowd the water, and some are partially submerged. A rock wall extends into the river to form a small harbor that shields the village from the turbulent water. Other than the curious small lizardfolk, village life appears as you would expect in any land: fishing, caring for children, preparing food, playing. And you tower above them all.
The villagers show your guide obvious respect, giving him room and bowing when he passes. By now you realize that your destination is another hut, but this one has two guards with spears. The lizardfolk motions the guards aside. “Soon your companions will arrive. I wish to show them you have been treated with the greatest hospitality by the Fast Waters tribe. But there is one problem. You must explain how we can help this thing. It will not let us change the dressings on its wounds.”
He takes a spear from a guard and pushes open the flimsy door. Inside, you see Flash, blood seeping through dressings on his flanks. He is muzzled and restrained by a vine leash attached to a stake in the ground. An overturned water bowl rests against the far wall. Flash watches the doorway with wary eyes.
“Flash!” you exclaim. Flash clicks and whistles loudly at the sudden noise, signifying distress. “You haven’t told me your name yet so that I can thank you properly good lizard man.”
Your words trail off as you approach Flash warily, fumbling for a small vial in your belt pouch. The vial is gone. The lizardfolk must have removed it when they tended your wounds. “Oh well,” you say, “I wouldn’t have expected this to be that easy.”
Your eyes fade to gray for a moment as a soft white light pulses from your chest to envelope your whole body. You immediately feel more healthy. Wounded animals are quick to strike, and Flash didn’t get his namesake by being slow. You hope that he doesn’t bite down too hard, if he does at all.
Flash recognizes you and calms down a bit when he catches your scent. You may have not have interacted with him much, but you are a more familiar sight that the lizardfolk. Jenna never seemed to have a problem with you, so perhaps Flash does not either.
You sit with Flash for a while and offer him food. The clicking and whistling subside. After you remove the muzzle, he calms even more, but you leave the vine attached to his leg.
“Just let me be alone with him for a little while,” you tell the lizardfolk. “He is still bleeding and I seem to have lost a little clear vial that I was carrying. I want to give him the contents of the vial. I don’t know where it could have gone…”
The lizardfolk stays silent for a few seconds. Then he turns to a guard and orders him to fetch the vial. He lets the hut door close. “I am Harash’sor, speaker for the great god Semuanya in the Fast Waters tribe. Semuanya came to me and told of four outlanders who sought a sacred book that had been stolen. I was told that we must guide you safely to the next step of your journey, and that the heretic brothers would bar your path.”
You understand the words, but not the context surrounding them. The brothers must be those lizardfolk you fought at the bridge. And the god is easy enough to comprehend. Yet how did this Semuanya know you would come here? How did it know the path the towers would impose upon your group in pursuit of the elves. Are these events greater than a simple chase, something with perhaps larger stakes? Could this be connected to the Inspired at Pitchwall? Have you accidentally stumbled into a spider’s web?
A flood of questions, and very few answers.
Harash’sor continues. “We waited beneath the bridge, and stole you away when you fell, but before you could die. The great god has preserved you for his purposes which we know not, but we obey. Your friends defeated the heretics without further help.”
Now the guard returns and hands you the vial. You warily approach Flash, and the dinosaur allows you to apply the potion. The bleeding stops. Harash’sor will not enter the hut, although you sense he is not afraid. He hands you a fresh bowl of water that you place near Flash.
“Come. It is time to eat.” He leads you to another hut near the water, where you are served fresh fish and fruits.
Harash’sor’s bracelets jangle as he lifts a fish to his snout. “Semuanya is the god followed by most of my kind. He has provided well for us, so it is only proper that we obey when he calls. Some follow another who is not quite a god, but may become one. I do not wish to speak of that.” He stops talking.
A few seconds elapse, and the silence becomes uncomfortable. Then you hear shouting and commotion from the edge of the village. Harash’sor leads you outside. “Come, your friends are here.”